AI Insights · Timothy · January 2022
Top 5 Trivia Games in Latin America Q4 2021
Explore the performance of the top 5 trivia games in Latin America for Q4 2021, featuring key insights on weekly downloads, revenue, and active users.
In Q4 2021, the top 5 trivia games in Latin America showcased intriguing trends in downloads, revenue, and active users. Below, we delve into the performance metrics for Trivia Crack, Peak - Brain Training, Kahoot! Play & Create Quizzes, Party Roulette: Group games, and Elevate - Brain Training Games.
Trivia Crack from Etermax saw a notable increase in weekly downloads, peaking at approximately 234K in mid-October. By late December, downloads stabilized around 183K. Weekly revenue fluctuated, reaching a high of about $5.3K in mid-October and ending the quarter at roughly $4.9K. Active users increased steadily, starting at around 696K in late September and peaking at nearly 978K by the end of December.
Peak - Brain Training from Synaptic Labs experienced a decline in weekly downloads, dropping from around 22.7K in early October to about 2.9K by the end of December. Weekly revenue saw fluctuations, peaking at approximately $4.1K in late November and ending at around $4K. Active users showed a declining trend, starting at approximately 410K in late September and falling to around 162K by the end of December.
Kahoot! Play & Create Quizzes by Kahoot ASA had a consistent download rate early in the quarter, peaking at around 96K in early October. However, by late December, downloads dropped to approximately 17K. Weekly revenue saw minor fluctuations, peaking at about $3.7K in mid-December and ending at roughly $2.1K. Active users also declined, starting at about 637K in late September and falling to around 399K by the end of December.
Party Roulette: Group games from GreenTomatoMedia saw a steady increase in weekly downloads, peaking at approximately 6K in late December. Weekly revenue showed consistency, peaking at around $3K in the final week of December. Active users remained stable throughout the quarter, hovering around 65K to 71K.
Elevate - Brain Training Games from Elevate, Inc. had a modest download rate, peaking at approximately 2K in late December. Weekly revenue fluctuated, reaching a high of about $3.9K in late November and ending the quarter at roughly $2.4K. Active users remained relatively stable, starting at around 15.7K in late September and ending at approximately 13.5K by the end of December.
For more detailed insights into the performance of these top trivia games, visit Sensor Tower.